Yes, even more links. I can feel my PageRank shrivelling away into a nub.

The Real World:

Roleplaying:

  • RPGNow has an earthquake relief bundle: $20 gets you over $330 worth of gaming PDFs, with the proceeds going to the Red Cross to assist victims in Christchurch. And Two Scooters Press offers this bundle to delay a single mother’s impending blindness from retinitis pigmentosa.
  • 2011 looks to be a busy year at Chaosium. Another edition of Call of Cthulhu is on the way. We’ll get a Cthulhu Invictus Companion and a new, expanded third edition of Cthulhu by Gaslight. We might even see the second edition of Beyond the Mountains of Madness in English! (They’re also looking for ideas for a hardback to be released later this year. I’d like to see a revised Shadows of Yog-Sothoth finally released.)
  • Miskatonic River Press’ epic Cthulhu Invictus campaign, The Legacy of Arrius Lurco, is on its way, too.
  • James Maliszewski looks to Chaosium’s new Call of Cthulhu as the very essence of how to release a new edition. And maybe he’s right: CoC players are uniquely placid about edition changes.
  • Campaign Mastery features a very in-depth, continuing series on pulp gaming, a must-read for fans of Call of Cthulhu and Trail of Cthulhu.
  • Runeslinger (from Casting Shadows) looks at chases in Call of Cthulhu, and the value of running away.
  • If Call of Cthulhu (and Trail of Cthulhu) are a little too complex and rules-heavy for your tastes, KORPG Games offers Call of d6-lite, a simple, one-page alternative.
  • The blog Exchange of Realities certainly looks worth delving into, dealing as it does with the intersection between fiction and roleplaying techniques.
  • Geekcentricity defends mediaeval gaming, and shows the benefits of quasi-historical settings over pure high fantasy.
  • Planet Algol reveals the real reason why there are no Dwarf women.
  • JP Chapleau delivers a cogent opinion piece on the future of D&D 4e, the RPGA and the Living Forgotten Realms campaign.
  • The Red DM delivers an equally cogent plea for game designers to adhere to the KISS Principle, over at The Red Box Blog.
  • And in a similar vein to Inkwell Ideas’ link from Sunday, the awesome Chuck Wendig reiterates that worldbuilding is a kind of masturbation. (Oh, and I like italics, too.)

Of course, there aren’t many old links here, but I suppose that’s what you get for going from the top of the pile… So yes, there’s still plenty more to come. In the meantime, check out The Darkest of the Hillside Thickets’ 20 Minutes of Oxygen.

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