In which our intrepid hero looks to the past and makes plans for the future.
Last Saturday marked the close of my 22nd year of roleplaying. On October 13, 1985, I rolled up my first character for a campaign that ran after school at Belconnen Public Library—an elf named Elroy who braved the horrors of The Keep on the Borderlands—and things have never been the same since.
Of course, I haven’t been playing—or GMing—all that much lately. A combination of time constraints, stupid intra-group politics and, well, plain burnout have contributed to this.
Plus, I’ve fallen into a number of bad habits of late, like sitting down in the evenings to watch TV for its own sake. I just sat through an episode of Ghost Whisperer. I can’t stand Jennifer Love Hewitt; she has all the range of a threadbare sock.
Formerly, I would’ve used that time to read or to write, or to plan the next session’s gaming. Now I spend it trying to block out So You Think You Can Dance?
Often, I watch these things with Mim K/W. Call me old-fashioned, but I don’t think I can fool myself anymore into thinking that spending hours staring at shows in which I have no interest counts as quality time.
So I’m going to put myself on a TV diet. I like Mythbusters and House and NCIS (even though I think Director Shepard needs one in the head and two in the chest). I like the occasional documentary. Everything else is just wasting my time and making me dumber.
The first thing I should do is get on top of my blogging. About 10% of the articles I start never seem to get finished. This 10% generally take the most time and research to write, and I figure it’s probably the most interesting 10% of the articles I write.
I have at least half a dozen entries with extensive Open Game Content, sitting around half-written, for instance. Given a choice between reading six short articles bitching about something I’d just read on a newspaper site, and six long articles with lots of gaming goodies—well, I guess our tastes would run in the same vein.
It’s easy to complain, but much harder to create. But it’s also much more rewarding to bring something new to the scene—both for the reader and the guy at the keyboard.
Part of this decision came to me as I wrote yesterday’s post. It reminded me of one of my earliest posts, also about Canberra. Back when I started this blog, I had high ideals: I wanted to write something that would be worth reading. Instead, I’ve been lazy.
Another of my as-yet unfinished articles deals with my opinions on Facebook. In short, sending me pictures of beer is sweet and all, but I have better things to do with my time. There are a few things Facebook does well, but a lot that it does badly—and relationship management is just one of them.
I also need to spend more time getting another roleplaying campaign up and running. I’ve promised various players that I’d run something soon for the last couple of years, but I just keep putting it off. A lot of this has been work-related, but a lot of it’s been because I felt swamped by going through the motions. I spend a ridiculous amount of time doing things because they’re expected of me, and since I enjoy roleplaying, it tends to get put on the backburner.
Screw that for a joke. I’m sick of soothing everyone else’s piddling anxieties. It’s about time I dealt with my own, and took some time out for myself. I love writing, I love painting, and turning lumps of lead-free pewter into works of beauty, and creating worlds for friends to stumble through. I need a creative outlet.
So, I’m restructuring my life, and that part of it that extends onto the Internet. Next time I write something here it’ll be something worth reading—and if not, please leave a comment to bawl me out!